What's that you say, citizen? The roster of mutations in the PARANOIA rulebook lacks the exact power you want for your Troubleshooter? You're looking without success for the mutations Acidic Spit, Adaptive Metabolism, Bouncy, Call Bots, Chromativariation, Clean Slate, Creeping Madness, Cryokinesis, Enervating Darkness, Environmental Control, Find Location, Forgettable, Gravity Manipulation, Haze, Hyperreflexes, Hypersenses, Jump!, Light Control, Magnetize, Mind Sense, Pouches, Psychometry, Push Mutant Powers, Radioactivity, Sculpt, Second Skin, Sonic Scream, Speed, Spikes, Stasis, Stench, and Stretchy?
Relief is at hand, citizen! Acquire, by any legal means, the fine new 64-page PARANOIA supplement by R. Eric Reuss, The Mutant Experience! Due in January 2005, The Mutant Experience describes all these powers in loving detail for all players of RED Clearance or above.